Signposts for the Week Ending September 4, 2009

Do you use Google Calendar, and wish it incorporated a Swiss design aesthetic? Check out Helvetical.

Copenhagen’s bike-sharing system, among the first in the world, has announced a design competition to improve it.

The Good Enough Revolution is a must-read. It’s not about technology or features—it’s about the experience!

“The Don” Norman preaches the Adaptive Path Gospel with “Systems Thinking: A Product Is More Than the Product.”

Game-like interfaces are making their way into more and more non-game design. Perhaps it’s then helpful to understand The Psychology of Achievements in Gaming.

MAYA’s blog is often a good read, and here you can learn how institutions are “Missing the Point in the Design of Electronic Medical Records.”

It’s a lighter Signposts and a longer weekend (at least in North America), so we’ll leave you with Chad Vader’s Miserable Labor Day (and we hope you’re not working on Monday!)

There are 2 comments on this idea.

The first half of the “Good Enough Revolution” freaked me out. I always go for greatness and perfection, even when it’s not expected or desired. I just do, for I believe in it, even when people around me do not.

So when I read (at least in the first half) that in soon coming future, there is no place for greatness, but in stead a demand for mediocracy, that scared me.

Further reading explained that mediocracy may not be the right word for it, maybe lo-fidelity is. The article actually explains that there is less a future for feature-rich products and a promising future for simple products with a great user experience at a low cost.

As professionals, this upcomming future can actually help us, in stead of destroy us. We can offer low fidelity webapps and websites with a great experience at a low cost, because we keep feature creep at bay. But even if a company who hires design professionals for the same amount of money, it could be extremely valuable for that company to invest in low-fidelity, and therefore we’d be worth our money.

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