Who is this workshop for?
This workshop is for intermediate to experienced designers who want to deepen their knowledge of interaction design beyond wireframes and personas. Dan guides participants to a better understanding of the design process with a deep dive into model making, ideation, creating design principles, innovating your design process, and prototyping.
How UXI IxD Works:
Since it is difficult to teach interaction design any other way, Interaction Design Day at UXI is a hands-on, studio approach to refining your interaction design skills. Each section of the day takes a part of the design process and provides a brief presentation, a case study, then an exercise to try out the techniques and ideas presented. It is an intense day of model making, brainstorming, and prototyping.
This workshop covers:
- Turning your research data into Things to Think With that you can then begin to design from.
- Using what you know from research to create Design Principles that guide this design—and the inevitable redesigns.
- Ideation. How should we come up with new ideas? And once we have them, how do we sort and choose among them? How much risk should we take with new ideas?
- Innovating your design methods. New products require new methods. How do you go about revamping your process to suit the needs of innovative products?
- Fixing broken products: We don't always get to design products from scratch—in fact we seldom do. How do we evaluate an existing product and go about fixing it? Case Study: Microsoft's Office 2007.
- Prototyping. What kind of prototype should you develop, and when? What is appropriate to show, and to whom?
Agenda
| Time | Activity |
|---|---|
| 8:00-9:00 AM | Breakfast and Registration |
| 9:00-9:15 AM | Introduction and Characteristics of Good Interaction Design |
| 9:15-9:30 AM | Making Models from Research |
| 9:30-10:15 AM | Exercise I: Making a Conceptual Model |
| 10:15-10:30 AM | Ideation |
| 10:30-11:00 AM | Exercise II: Brainstorming |
| 11:00-11:30 AM | Break |
| 11:30-11:45 AM | Design Principles |
| 11:45-12:30 PM | Exercise III: Design Principles |
| 12:30-1:30 PM | Lunch |
| 1:30-2:00 PM | Innovating Design Methods |
| 2:00-2:45 PM | Exercise IV: Innovating A Design Method |
| 2:45-3:15 PM | Fixing Broken Products |
| 3:15-3:45 PM | Break |
| 3:45-4:00 PM | Prototyping |
| 4:00-5:00 PM | Exercise V: Device Prototyping |

Build upon your understanding of interaction design principles by learning tools and techniques that will improve your interaction design work. Led by 

