Spend two days with Adaptive Path and learn the same strategies we’ve successfully practiced for a wide range of organizations, including Fortune 500s, startups, and not-for-profits.
In this workshop, Adaptive Path will teach you how to incorporate user goals, business needs, and organizational awareness into your design process. You will develop a project plan, learn methods for research and design, and get advice on creating clear documentation.
You’ll leave the workshop inspired and equipped with design techniques and a library of documentation templates that you can use right away — so that your Web site will satisfy your users, your management, and you!
This two-day presentation covers the process of user experience design from gathering initial business requirements through developing functional specifications. Along the way we'll explain how to:
- Develop a detailed understanding of your users through task analysis, mental models, personas, and scenarios
- Improve the user experience by actively managing stakeholders and company politics
- Create a user-centered information architecture that meets business needs
- Design more successful interactive tools and user interfaces
- Manage your own usability tests
- Validate and defend important design decisions
Schedule: Wednesday, February 15, 2006
I. Discovery- Internal business goals and objectives
- Identifying metrics and value
- Discussions with stakeholders
- Frameworks for understanding project success II. Research
- Audience segmentation
- Types of research
- Site intercept surveys
- Deep user research
- Mental model analysis III. Content and Feature Analysis
- Architecture review
- Content auditing and analysis
- Document genres
- Metadata
- Controlled vocabularies 5:30PM: Adaptive Path Cocktails
- Gap analysis
- user needs and current offerings
- Prioritization V. Information Architecture
- Top-down, task-based information architecture
- Bottom-up, metadata-driven information architecture
- Interfaces for faceted classification
- Search results design VI. Interaction and Interface Design
- Interaction flows
- Wireframes
- Principles of interaction design
- Labels and terminology for interfaces VII. Writing for the Screen
- 8 Suggestions for successful content presentation VIII. Usability Testing
- Problems with standard usability practice
- Costs of usability practice
- Conducting usability tests IX. Visual Design
- Colors, typography, branding, imagery X. The Business Value of User Experience
- Literature review
- The basics of project finance
- Our research into how companies value user experience XI. The Nine Pillars of Web Teams
- Competencies needed for successful web projects
- User research, site strategy, content strategy, technology strategy, abstract design, content production, technology implementation, concrete design, project management
- Evaluate existing team competencies
- Evaluate project needs
- Career planning
