At our recent MX Conference, we set out to capture emerging insights from the speakers using our graphic recording skills. With 4-5 colored markers fanning out from between our fingers at any given moment (picture a wolverine claw), we illuminated the speakers’ talks with memorable visuals and colorful typography. (Pictures coming soon.) On the last day of the conference, as I was running around with a pack of sticky notes trying to identify common themes across talks, it occurred to me: What if the conference participants were involved in this process?

At every conference I’ve attended, I’ve heard people express that they get as much out of interacting with other attendees as from the speakers. Everyone has a story to tell, but there’s only so much people can articulate in response to the FAQ, “What did you think of the talk?” It’s made me think: As design researchers, we often use hands-on, participatory techniques to draw latent insights out of our participants. Why don’t we use these same strategies to draw out and capture conference participants’ ideas?
What are some activities that could encourage deeper conversations and equip people to document their thoughts? What could conferences do to give people something to “triangulate” around — besides the wonderful food? Here are a few I’ve seen (not only at conferences, but at social events, college dorm walls, our office bathroom, etc.):
Graffiti Wall: Put up a giant piece of paper with some initial structure and encourage collaborative graphic recording — where participants can add their own notes, sketches and insights to a giant mural. Stickers and collaging images and words could be provided as well.
Open Whiteboards: Write questions on giant sticky notes (e.g., “What is service design?”) and put them in the halls where people can write on it during breaks. It could give people something to talk about while providing a forum for expression.
Five Minute Madness: We do this in our staff meetings: Someone makes an audacious statement that they may or may not agree with (e.g., “Experience Designer is a meaningless job title.”), and we discuss it for five minutes. Something like this could also be done on giant pieces of paper.
Projected Messages: Have a computer hooked up to a projector where people can type (or Twitter) ideas and thoughts and see them projected. Providing a question or conversation prompt, as described in Open Whiteboards and Five Minute Madness, might encourage participation.
Birds of a Feather: Place a “topic card” on each of the dining tables, such as “design research” or “managing internal experience teams” and encourage people to find a table with a topic that interests them.
Thinking about conferences you’ve attended (or planned), have you seen (or thought of) any other interesting strategies for helping people get their thoughts out there?
Update: UX Evangelist David Crow explores these ideas further on his blog.
Evangeline Haughney from Adobe Systems gave a great talk on using comics to communicate qualitative research findings. She noticed that readers of research reports are usually skimmers and get bogged down with traditional research reports. She wanted to find compelling way to communicate findings and was inspired by








