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Conversation with Matt Jones, Co-founder/Designer, Dopplr

by Ryan Freitas on March 27th, 2008

mattjones.pngThis week I had the opportunity to talk with Adaptive Path’s old friend Matt Jones, Co-founder and Designer of Dopplr. He’s one of our featured speakers at next month’s MX conference. Some excerpts from our conversation over instant messenger follow, and the whole interview can be found over at my own blog, the Second Verse. Matt and I share a mutual love for some very particular (peculiar?) subjects, so the interview explores some unpredictable territory: the Situationists, Jack Kirby inventions, Grant Morrison, movement in hyperspace, and what the success of the iPhone means to the rest of the mobile device industry. Matt was kind enough to share a ton of information about his perspective and his influences - I hope you enjoy reading the interview.

Also, be sure to remember to register by March 31st for MX - On April 1st, the price goes up. MX is on April 20-22 in San Francisco, the price right now is $1,495. After March 31st, the price jumps to $1,595. (You also get a free iPod Shuffle when you register for MX by March 31st). So register today!

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The Death of Mobile Applications?

by Dan Harrelson on March 1st, 2008

Michael Mace, a former VP at Palm, recently proclaimed the death of the mobile application. His position is summarises thusly:

“The business of making native apps for mobile devices is dying, crushed by a fragmented market and restrictive business practices. The problems are so bad that the mobile web, despite its many technical drawbacks, is now a better way to deliver new functionality to mobiles. I think this will drive a rapid rise in mobile web development, largely replacing the mobile app business. This has huge implications for mobile operators, handset companies, developers, and users.”

Mace provides a history of the mobile application space as he sees it from his time with Palm. He describes the rush of developers to the Palm platform 10 years ago and how interest in the creation of native apps for the platform has waned. He also quotes a colleague who left the mobile app game because he couldn’t run a profitable business there.

Sorry, but it’s simplistic to assume that native mobile apps are now dead in favor of web mobile apps. Mobile is just seeing the same tension that we see on the desktop between native and web apps. On both mobile and desktop, neither is a clear winner and there are many working to increase the functionally of their application “stack”. Just this week, Adobe launched 1.0 of their AIR platform that further blurs the line on the desktop. It is catching the attention of desktop application developers and I would not be surprised if we see a mobile version of AIR sometime this year.

Does a developer care if their application web or native? I’d argue no, they care about what functionality their chosen framework provides. Look at what Opera is doing with their mobile browser. They are turning it into an application framework as much as a great browsing tool, even giving developers the ability to “widgetize” an app. If there’s something on your mobile that has the hooks you need to build an app, does it matter if the API’s come from a browser or from the operating system? As Webkit builds out it’s offline storage mechanism, your mobile web apps can run seamlessly alongside native apps even when on an airplane.

As the stack currently exists in any mobile OS, native APIs for mobile allow access deeper into the device. This includes the ability to read and write to a user’s contacts, calendar, tasks, photos, videos, SMS, email, camera, GPS and voice. Web browsers lack this functionality. The richness of experience that these features provide provide a ‘wow’ that’s pretty tough to match in a browser.

Browser app or native app aside, the more important change that we are seeing is the opening of the mobile platform. In the article, the certification and requirement to work with carriers was noted as an unnecessary hurdle and I agree. Carriers have a history of stifling innovation in order to milk as much cash out of their pipes as possible.

Apple’s iPhone is an attempt to break that strangle hold by offering a device designed without carrier limitations. This week they release their SDK and if Apple does so with no limitations, then it will be successful. Developers should be able to create an app, upload it to the iTunes store and pick their desired monetization scheme. If Apple puts anything in the way of the interchange between users and developers, then the SDK will fail, just as Michael Mace predicts.

Microsoft buys Danger: all your devices belong to us

by peterme on February 11th, 2008

Microsoft’s acquisition of Danger received scant notice compared to its attempts to acquire Yahoo! But I find the news more interesting. Microsoft, intentionally or not, is moving to establish itself across a range of platforms and form factors… They’re moving more strongly into the “ubiquitous computing” space than any other major company.

They are active in:

  • desktop PCs
  • laptop PCs
  • tablet PCs
  • mobile phones (Windows Mobile before, and now the hardware, too)
  • portable media devices (Zune)
  • wall/table computers (Microsoft Surface)

And Microsoft has a big pile of cash it’s sitting on, which will give it plenty of opportunity to figure out how to make these pieces work together. And allows for plenty of mistakes (SPOT watches, etc….)

It’s so easy to dismiss Microsoft as the lumbering has-been of technology, but no one else is engaging in such a range of connected technologies…

New Mobile Software from Barcelona

by Dan Harrelson on February 7th, 2008

Next week will see all of the big players (and most of the small ones) in Barcelona. They are gathering for the Mobile World Congress conference. You can expect to see all kinds of interesting announcements from device manufacturers and carriers. It’s already rumored that a prototype running Google’s Android will be on display.

This week two early announcements caught my eye. Funambol will be showing off new push email and sync services. I really like this company because they bring what are traditionally enterprise-only services to the masses via open source development. For example, they recently announced over-the-air sync services for the iPhone via both a web-app and a native app for “jailbroken” devices. Instead of relying on Apple to give its users this service, Funambol rallied the open source community to solve the problem. Similarly, Windows Mobile users (like me) who don’t have access to Microsoft’s Exchange Server can use their sync app/service in place of the native ActiveSync. Funambol is partnering with ISP’s and carriers to bring products to users as well as developing Android apps for the next generation of devices. Like Google, they are embracing open source in order to change the marketplace of mobile and this change will only help users who are clamoring for better and more usable apps on their smartphones.

Yesterday, Opera Mobile 9.5 was previewed and all I can say is WOW. Read Write Web has a good breakdown of the new features and below is a video showing off the soon-to-be-released browser. Just like mobile Safari, this version of Opera Mobile displays real web pages and allows the user to zoom in for reading detail. Unlike the iPhone, this browser supports Flash Lite. I am also intrigued by the opportunities that offline browsing and the widget support offers. If you subscribe to the notion that a web browser will be the center of a great mobile experience, then you have see Opera as a strong player here. The feature set of this browser offers a framework to replace most every function of a mobile operating system. Additionally, they are beating the latest mobile IE (Deepfish) to the market and Firefox mobile is just getting started. Opera Mobile is a mature product now and is leading the pack for user- and developer-focused features.

Read Us On Your iPhone

by Dan Harrelson on January 17th, 2008

Just like many of you, we were glued to the Stevenote from Macworld on Tuesday. Andrew, our resident AFIC (Apple Fanboy In Charge) latched on to the new webclips feature on the iPhone and by that evening had us all setup.

If you add this blog, or really any page on the Adaptive Path site to your iPhone home screen, you get a snazzy icon instead of the default screengrab. Enjoy!

2008: The Year of Great Mobile Interfaces

by Dan Harrelson on January 9th, 2008

I’ll put it out there…. I think that this year we will see some terrific mobile interfaces. We’re just wrapping up CES and the second week of January and already there’s so much promise. After next week’s MacWorld expo and whatever announcements Apple has in store for the iPhone, I predict that we will be even more excited about mobile UX.

Google’s new Android operating system shows promise for bringing terrific experiences. Based on what Google has already shown us, the user experience was front and center during product design. Add to this the openness of the new platform allowing developers to build the best apps without restrictions.

Yahoo! released a new version of Go, a free download for your mobile that brings together all of the Y! services into one slick application. This app also allows developers to create widgets that plug-in to the Go framework. While the 3.0 version doesn’t yet work on my Windows Mobile device, I was really happy with it’s predecessor and this new one looks to fix my core issue: customizing functionality. Offering an application framework that will work on EVERY smartphone, instead of focusing on one carrier or device is a good move.

Microsoft is working on Windows Mobile 7. Screenshots and interaction models have been leaked, showing a bunch of great improvements. Of course, Microsoft is borrowing a bit from Apple and the iPhone with a touchscreen and accelerometer. I am a fan the WinMo operating system, having worked with HTC for a bit and used an 8525 for the last year. I think we’ll start to see some interesting multi-touch coming to mobile from the Surface UX team up in Redmond.

All three of the the big guys above are poised to bring some terrific innovations to users. What I am most excited about, however, is what smaller groups are doing right now. There’s the hackers who wanted more from their iPhone pushing Apple to release an SDK. There’s .NET, Java and Ajax developers building tons of great, small apps for their respective mobile platforms. And then there’s PointUI who said “we can create a better experience” and just did it. I have been using the PointUI Home interface replacement for Windows Mobile for a week and it’s awesome! Home is a thin app that sits on top of the standard OS interface. Many of the lessons learned from the iPhone, such as large hit targets gestures and simplicity have been incorporated. Check out this video or download the free software for yourself.

By no means do I think that the mobile space is going to be all roses. There will be the continued bickering between carriers, hand-held manufacturers, designers and users. There will still be attempts to woo customers with goofy features over tangible benefits. Nonetheless, after just a couple weeks into 2008, I think that we are in for one awesome year in mobile.

Don’t design for “mobile” - design for mobility

by peterme on January 2nd, 2008

In 2007, Adaptive Path conducted a significant amount of research and design work in the mobile space. Typically, we can’t talk about much of it, though the paper Rachel co-authored with folks at Nokia addresses some of it.

In discussions on designing for mobile, form factor often dominates. The devices have to fit in your pocket. They have smaller screens. They have (or don’t, in the case of iPhone) some set of buttons.

Another common theme is “they’re not small PCs.” Initial attempts at mobile design tried to squeeze the PC (particularly the PC Web experience) into the phone, which simply frustrated users.

What I’ve seen in our work is that form factor, though important, is not crucial. In fact, it might be a misleading concern. The thing that’s interesting about designing for mobile isn’t the form of the device. It’s that the device comes with you.

What we’re realizing is that the key item of concern when designing for mobile is the context in which the device is used. What this means is that discussions of “PC” versus “mobile” are misguided, because we shouldn’t be focusing on the device. We are not designing for mobile — we’re designing for mobility.

It’s helpful to contrast designing for mobility with designing for sedentariness. What we hadn’t realized until we were designing explicitly for mobility is that, in the past, we had been designing not just for the “PC,” but for a sedentary experience. We shared unstated assumptions that people would remain in one place for long periods of time, with little change in their environment. We could take advantage of this with software experiences that rewarded deeper engagement, encouraged exploration and play, allowed for more complicated interactions to achieve a goal.

A key characteristic of mobility is that the environment around the user is dynamic — they’re walking, driving, on transit, in restaurants, theaters, offices, moving from place to place, context to context. Things around them are constantly changing.

And what we as users want in that kind of dynamic environment is a highly predictable, straightforward, get-in-and-get-out software experience. We don’t want to explore cyberspace when we’re out-and-about. We want to quickly get a key piece of information, or make a key connection. We want key functionality at our fingertips.

Whereas in a static environment, we’re much more willing to explore, assess, and analyze. We’re willing to take the time, to try new things, to invite surprise, because our environment is stable and supportive. So there’s an inverse relationship between the dynamism of your environment, and the complexity of use you’re willing to put up with.

Now, the thing is, it doesn’t matter what device you use in these contexts. If I’m out-and-about, and I pull out my laptop to find an address, I want to get in and get out. And if I’m at home or at the office, and have time to relax and engage, I’m perfectly willing to get exploratory with my mobile phone.

I believe we’re missing big opportunities when we design for the device, and not for the context in which the device is being used.

Our Blog Has iPhone Super-Powers

by Andrew Crow on December 10th, 2007

AP's Blog on iPhone

We’ve updated our blog to play nice with all the iPhone users out there. Now, you can visit http://adaptivepath.com/blog via your iPhone and view the content in a much more iPhone-like manner. While I laud Apple for making MobileSafari amazingly capable of displaying sites as they were intended, this change simply makes it easier to read our posts while you’re out and about.

This WordPress plug-in comes to us via ContentRobot. Here’s the rationale behind its development:

The iWPhone WordPress Plugin and Theme automatically reformats your blog’s content for optimized viewing on Apple’s iPhone and iPod touch. It detects the iPhone/iPod touch’s User Agent and serves up the content with the special theme only to iPhone and iPod touch visitors, all other browsers will view your WordPress blog with your current theme.

… Nokia’s Point and Find is another one of my favorite things…

by Rachel Hinman on September 22nd, 2007

There were lots of poster sessions at Ubicomp – but I have to give props to my friend, Mirjana Spasojevic of the Nokia Research Center in Palo Alto for presenting my favorite demo/poster.

Nokia has developed an image recognition technology called Point and Find. Using the camera functionality on a mobile phone, Point and Find identifies objects through image recognition and provides users with associated information.

point_and_find.JPG

Similar in functionality to QR codes, Point and Find is a technology I believe has a lot of promise in unlocking the potential of the mobile web. It epitomizes the “Uniquely Mobile” design principle – it’s quick, easy, and can provide internet information without the hassle of text entry through the keypad and maneuvering internet content based on the PC search interaction model.

As with any emerging technology, Point and Find is a little buggy and identifying and enabling the actions people want to take after they identify and image will be essential in refining this technology. Nonetheless – it’s exciting stuff!

The Hills are Alive with Ubiquitous Computing

by Rachel Hinman on September 18th, 2007

hills I’m in Innsbruck, Austria this week attending Ubicomp. Ubiquitous Computing refers to the trend that we as humans interact no longer with one computer at a time, but rather with a dynamic set of small networked computers, often invisible and embodied in everyday objects in the environment.

As more and more of our projects at Adaptive Path touch multiple systems, it’s clear that ubiquitous computing is relevant to user experience work. Admittedly, the lion’s share of the work is very technical in nature — but user experience and design are clearly topics of interest.

The keynote was given by Antonio Calvosa from Ferrari and his presentation stressed the importance of understanding users. He encouraged the audience to “…get your mind out of the lab — put your mind into figuring out how to communicate your technology to everyday people like your mom, or to your friend.”

He also talked about how in the end, you should always be thinking about the end user and putting people at the center of what you do. He gave an example of the Moen Revolution shower head created by Design Continuum Inc.

“Moen Revolution was an example of engineering the product based on the design. We worked in reverse to design the inner working that would improve the shower experience.” He stressed that user need drove the design and development of this product — not technology and engineering.

Wednesday’s session line up on the The Design Process seems especially interesting. I’ll be blogging about highlights this week….