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Bringing our UX Intensive home

by peterme on December 4th, 2007

The big news for our 2008 events is that we’re coming home. We’ll have three major events in San Francisco, starting with our UX Intensive, a 4-day hands-on workshop addressing the essential disciplines of user experience: Design Strategy, Design Research. Interaction Design, and Information Architecture. The event takes place February 19-22 at the Hotel Kabuki, in the heart of Japantown (great parking for locals!).

We’ve got an end-of-the-year sale going on with our events, with heavily discounted pricing through December 31. (For example, all four days of UX Intensive SF are currently priced at $1,695, compared to the full registration rate of $2,495. Use promotional code BLOG for an additional 10% off.) Don’t let your 2007 training budget go to waste!

Last month, I traveled to Vancouver for our most recent UX Intensive (and even taught the Information Architecture day, as Chiara couldn’t make it). I took photos of the event, which featured a remarkable number of activities that ensure you just don’t learn about these UX methods — you practice them.

Some of my favorite pics:

Brandon sketches, and a video camera shows what he’s talking about…
Brandon makes a point

There was lots of writing on walls…

How about...

Though some groups preferred the floor…
Making a point Huddle

And lots, and lots of stickies…
Stickies galoreGold eggHuman easelAffixing Sticky

Who doesn’t love book lists?

by peterme on July 20th, 2007

I was asked to write up a list of favorite design-related books for the newsletter site Freepint. I have no idea when such a thing would be published, and I realized it was ideally suited to the AP Blog. Enjoy! (These are *personal* choices and don’t reflect the views of Adaptive Path blah blah… and add your favorites to the comments…)

The Design of Everyday Things, Donald Norman. It’s almost hoary to mention it, but it’s one of the few books that changed my life. I’ve written more about it here

Understanding Comics, Scott McCloud. A brilliant long-form essay on the nature of creativity, how humans process visual information, and the power of narrative.

Designing for People, Henry Dreyfuss. Written over 50 years old by America’s pre-eminent industrial designer, it lays out a user-centered design philosophy long before the phrase “user-centered design” entered our professional language. Refreshing clear, straightforward, and free of the BS that clouds much design writing.

The Visual Display of Quantitative Information and Envisioning Information, Edward Tufte. These two are required reading for any one involved in communicating visually. (His later two you can pass on.)

Who Built America?, The American Social History Project. This CD-ROM, based on a textbook, set the standard for what a multimedia digital book should be. Developed in 1993, it’s marriage of text, sound, imagery, and, video, along with it’s engagement with archival sources, still inspires.

The Architecture of Happiness, Alain de Botton. The most recent book on the list, but definitely worth inclusion. A delightful book-length essay on the power that architecture has on our emotional state, fabulously illustrated with perfectly-selected photos.

How Buildings Learn, Stewart Brand. This is one of those books that every IA has read, even though it has nothing to do with IA. Stewart looks at how buildings evolve over time, and his book serves as a reminder that all of us are creating things that people are going to *use*.

Information Architecture for the World Wide Web, 2nd Edition, Lou Rosenfeld and Peter Morville. Still the best “web design” book out there, with a strong focus on what it actually takes to build great sites. And I’m not saying this just because I was a technical editor.

Interface Culture, Steven Johnson. Getting a little long in the tooth, but Johnson’s book is the first extended piece of critical writing on the subject of interface and interaction design from the viewpoint of a non-designer. Valuable in recognizing how interface engage with the culture that creates them.

The Cluetrain Manifesto (multiple authors). Written in the midst of Web 1.0, this tract on what it means for businesses to meaningfully engage in business online contains deep truths that still frighten most organizations.

Design Research, edited by Brenda Laurel. About half to two-thirds of this isn’t all that valuable, but the remainder of the book more than makes up for it. Brenda probes the boundaries of research, which is essential as we design for an increasingly uncertain world.

Shaping Things, Bruce Sterling. What happens when everything is, well, information? Bruce delves into the subject of spimes and reorients your view of things in the world. And, hey, I even dug the (oft-criticized) graphic design.

And heck, why just books? Why not also, The Films of Charles and Ray Eames? So good. So insightful.

(And, of course, there are the books written by my colleagues… but those go without saying…)

Ancient Information Architecture, June 28 at Adaptive Path

by peterme on June 20th, 2007

On June 28th, Adaptive Path is hosting Alex Wright’s presentation on “Ancient Information Architecture” from 6pm until around 8:30.

See event details, and please RSVP by marking “Attending” or “Watching”.

About the talk:

“Computer science is currently so successful,” wrote the philosopher Werner Kunzel, “that it has no use for its own history.” The technology industry’s relentless fixation on the future has led to a kind of collective historical amnesia, often blinding us to the rich history of information systems that preceded the digital age. In this presentation, writer and information architect Alex Wright will take us on a tour of the deep history of information systems, drawing on material his recently published book Glut: Mastering Information Through the Ages. From ancient folk taxonomies to Ice Age social networks, classical libraries to medieval memory palaces, Renaissance encyclopedias to early computer networks, people have spent tens of thousands of years developing strategies for coping with an ever-growing stream of data. Along the way, we will look for patterns of information-sharing that seem to recur throughout human history, examining the historical relationship between information technology and social change.

Alex Wright is a writer and information architect who currently works for The New York Times. His articles have appeared in Salon.com, The Christian Science Monitor, The Believer, Harvard Magazine, and other national and regional publications. As an information architect, Alex has led projects for Yahoo!, Microsoft, IBM, Harvard University, The Long Now Foundation, and the Internet Archive, among others. He has previously spoken at Gartner Group, the Institute of Design-Chicago, UC-Berkeley, the ASIS&T Information Architecture Summit, Seybold, and various Web industry conferences. Alex holds an M.S. in Library and Information Science from Simmons College and a B.A. In English and American Literature from Brown University. He writes regularly about technology and design at http://www.alexwright.org/

Stacks and Piles

by Dan on June 11th, 2007

I did my Master’s thesis project (play with the prototype) on creating digital piles and piling as an alternative to folders and messy desktops. It’s interesting to see that Apple, who did work in this area about 15 years ago, is finally incorporating them into the Leopard version of OSX, albeit in a way I didn’t expect, making the piles spring out of the Dock, not on the desktop. It was rumored to be added in earlier versions but nothing ever appeared. Now it seems it has. Nifty.

I wonder, however, if putting these stacks in the Dock loses some of the readiness at hand and visibility that make our physical piles so useful. When I researched how and why people pile papers on their physical desks, I found some really interesting things about the anatomy of piles and how they get used that I then tried to build into my piling system. Based on my research, I came up with a set of design principles for piles:

  • Items on the top of piles should be visible.

  • As files get accessed less frequently, they should drift deeper into the pile.
  • Piles should be easy to file when done.
  • Users need to be able to browse through the piles to find things not at the top.
  • Pile visualization should reflect the amount of items in the pile.
  • Pile visualization should reflect the last time accessed.
  • It should be easy to re-sort the pile (to move files back to the top or down to the bottom).
  • It should be easy to discard things from the pile.
  • It should be easy to pile things as they are received or created.

Looking over the new Stacks feature, I find few of these design principles being used. Granted, no one at Apple asked me, but I have to wonder how much the designers looked at physical piling behavior before creating Stacks. Most of my principles are fairly obvious with even a brief study of piling behavior. I didn’t spend overlong researching my piling system, but the time I spent in the field was invaluable to understanding what seems to be obvious, but definitely has some nuances that could be reflected in any digital re-creation.

I also can’t help but wonder whether having Stacks on the desktop instead of in the Dock wouldn’t have been a better design choice, so that some of the usefulness of analog piles could be recreated and reimagined more broadly. This doesn’t mean that Stacks won’t be useful, but possibly not as useful as they could be. Imagine physically being able to “scatter” stacks by holding down your mouse button and wiggling it over a pile. Or simply being able to see at a glance what the top three items you last touched in a pile were.

Apple, I think, did the same thing with Widgets — marginalized a powerful tool. By pushing widgets too much off to the side (effectively creating a widget mode) instead of incorporating them onto the desktop itself, they rendered widgets a lot less useful. I fear that’s the fate of Stacks as well. We shall see.

So, What Is Enterprise IA Again?

by Chiara Fox on April 3rd, 2007

I’ve been doing a lot of research into “advanced” topics in information architecture in preparation for my day in the UX Intensive. It seemed to me that I couldn’t talk about advanced IA topics without talking about Enterprise IA. But the more I’ve dug into the topic, the more I’m realizing that there really isn’t that much there there.

Most of what I’ve read about EIA is really core, basic principles of IA. They focus on understanding the business context, what the users need and a deep understanding of the content. The emphasis may shift a bit being a little less about content analysis and modeling and more on the business context and facilitation skills, but really, that seems a subtle shift to me. You have to understand the social and political factors that your IA is going into if you have any hope of it succeeding. To me that subtle shift isn’t enough to warrant the new label of EIA.

I do, however, believe that something called EIA exists. Though, I’m starting to wonder if like the unicorn it only exists in our imaginations and mythologies. To me, Enterprise Information Architecture is something that happens in large organizations, when different business units come together and start playing nice with their information structures. I’m talking stuff like the holy grail of a single product vocabulary used by all departments (something that at PeopleSoft we were never able to achieve despite my best efforts). Or better yet, crosswalks, switching vocabularies, or meta-thesauri that map like terms between business units and their databases. This means that the marketing department and the support department and the developers can all use their own terminology, but the end user has a seamless experience as they move through the content of the site, as they search various databases, and most importantly, they don’t have to worry that they aren’t finding all the relevant stuff.

I’m not sure that I buy Lou Rosenfeld’s vision of a board of directors that oversees information architecture within an organization. Perhaps we’ll get there one day. And we certainly need visionaries like Lou campaigning for such things if they are ever to exist. But I hate for IAs to think that unless they have an IA department they aren’t really doing EIA. Sure it’s easier with a team. But I think even one person, with the backing of their department, can make a lot of change in the right direction.

At some point, you’ll need more than one IA. I certainly found this at PeopleSoft. We needed one IA to keep the websites running smoothly. But we also needed someone who started to work at this more strategic, inter-departmental level. Someone who understands the basic, core principles of IA and sees them implemented throughout the organization, even if they have to do a lot of the implementing themselves.

So, I guess what I’m saying is, I don’t see EIA as this big, different, evolutionary progression from “regular” IA. EIA is regular IA, just with a slight tweak in focus.

Adaptive Path’s UX Intensive in Amsterdam, 18-21 June

by peterme on March 27th, 2007

That’s right — Adaptive Path is coming to Europe with our UX Intensive in Amsterdam. Four days (18-21 June) of training with hands-on activities taught by:

  • Brandon Schauer, presenting the latest thoughts on Design Strategy
  • Todd Wilkens, with new ways of considering Design Research
  • Dan Saffer, who literally wrote the book on Interaction Design
  • Chiara Fox, always pushing the boundaries of Information Architecture practice

We know that the European UX community has evolved, but there has been little training to really meet its sophistication. We’re excited to bring our workshop for intermediate-to-advanced practitioners to The Continent.

Since When Is “User Experience” a Synonym for “Good”?

by Chiara Fox on March 27th, 2007

I returned home from the IA Summit 2007 last night, and a burr has been rubbing my hide ever since. Since the Summit happened in Las Vegas this year, there was a lot of talk about the UX of Las Vegas, and how bad it was. Or rather, that Las Vegas didn’t really have a UX because it was bad. Because if you planned a UX it had to be a good one.

Huh?

Folks, everything that we come into contact with we have an experience with. That experience may be positive, or negative or neutral. It may be planned or accidental. It may be created out of an effort to make the world a better place. Or it may result from manipulative and selfish motivations. Either way, we (the users) are having an experience with said item, be it a website, a hotel, a towel or a piece of gum. Not to mention the fact that these are subjective determinations unique to each individual.

What I don’t understand is when the term “UX” took on the implicit connotation that to have a UX, whatever it is must derive from a place of wanting to improve the world. When did UX mean to make things better and good, to be altruistic and benevolent? Now, don’t get me wrong. Those are very noble goals, and they are certainly motivators for the work I do. But, come on.

“User experience” is a neutral term, in and of itself. It’s something that just exists, that just happens. Labeling it as a good UX or a poor UX or a manipulative UX is needed to clarify what type of experience we are talking about. For as much as IAs love their labels, this is a strange instance for us to forget them.

Yahoo’s Adaptive Menu Bar

by Dan on March 25th, 2007

Yahoo MenuHave I been asleep at the wheel and missed the conversation about this? I went to Yahoo’s Home Page yesterday and noticed that the menu bar was starting to indicate, via a larger font, the sections of Yahoo I visit the most. Very nice. (And shades of BBCi’s brilliant Glass Wall project.)

New Workshop: Adaptive Path’s UX Intensive

by peterme on February 21st, 2007

ARE YOU READY TO MASTER USER EXPERIENCE?!

Sorry, I’m getting a little carried away. But I’m excited because we’re launching our newest set of workshops, Adaptive Path’s UX Intensive. April 23-26, in Chicago.

We’ve realized there’s little valuable training for people who have been practicing user experience for a while. Most of what’s out there is directed to an entry-level audience. UX Intensive is designed for the intermediate-to-advanced practitioner who needs to elevate their skills.

And we mean “intense.” This is our longest event ever — four full days, with each day providing a deep dive on a different subject: Design Strategy, User Research, Interaction Design, and Information Architecture. And these are taught by Adaptive Pathers who lead their respective fields:

  • Brandon Schauer, who has presented on design strategy at numerous events
  • Todd Wilkens, who rocked About, With, and For with his iconoclastic approach to design research
  • Dan Saffer, who literally wrote the book on interaction design
  • Chiara Fox, who cut her teeth at famed IA consultancy Argus Associates, and whose reports on IA are Adaptive Path bestsellers

You can purchase any combination of days (though most are signing up for all four).

In order to provide an optimal environment for learning, space is limited, so sign up soon. Registrations are discounted until March 16.

thingM’s Technology Sketches

by Amanda Willoughby on January 15th, 2007

Check out this video technology sketch of a smart wine rack. thingM says these sketches are part of a product development process that “focus on users’ experiences first and technological details later”. They also mention that a final product might not end up looking anything like the sketch because the point of making it is to develop the conceptual model of the experience.

Looks like a really effective way of both communicating and thinking through a product concept — especially for a product where understanding interactions within a physical context is important.