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UX Intensive: come to Minneapolis and take it all home with you

by Brandon Schauer on May 11th, 2008

We work hard to make UX Intensive not just a great learning experience, but full of practical techniques that you can take home and immediate apply to help make a difference in your work.

Our friends at PixelMEDIA did just that after attending our UX Intensive in Vancouver last November. Several of their staff came for the event an took home what they learned in a big way. They lead their own internal UX Intensive workshops, sharing the approaches they learned to approximately 30 of their staff members. Here’s a couple of photos of their sessions from Thomas Obrey, COO of PixelMEDIA.

pixelMEDIA’s workshop

We’re inspired by Thomas and the others at PixelMEDIA, and we’re really looking forward to sharing our best ideas at the upcoming UX Intensive in Minneapolis. Come join us, and use the promotional code BLOG to get an extra 10% off.

Congratulations to Sphere

by Ryan Freitas on April 15th, 2008

Tony Conrad announced today that the Sphere team have been acquired by AOL. Sphere approached Adaptive Path in their “early days as a fledgling blog search engine,” looking for assistance in translating their technology and vision into a compelling product. As the interaction designer who lead the engagement, I had the opportunity to collaborate with the co-founders, working to refine their vision for Sphere into the first iteration of  the product.

Since our work together, the evolution of that vision has seen the launch (and rapid success) of the Sphere Related Content Widget, the piling up of premier media partnerships, and a great amount of buzz. With this latest announcement, I’m delighted to see how far the product and team have come since our first sessions around the whiteboard. Adaptive Path is happy to extend our congratulations to the entire Sphere team on this accomplishment.

An interview with Peter Coughlan, head of IDEO’s Transformation by Design practice

by Henning Fischer on April 9th, 2008

I recently had the opportunity to speak with Peter Coughlan, the head of IDEO’s Transformation by Design Practice and MX San Francisco speaker about the ways in which organizations can fundamentally rethink their approach to things from a design-oriented perspective. Some highlights:

On making change tangible:

 One of my favorite examples comes from a hospital that wanted to help reduce their patients’ worry levels while they were waiting for (chemo) treatment. A very simple idea they had was to just go up to patients and ask them if they had any worries, any questions that they could address. It turned out that doing that — going up to patients and asking them questions — was very awkward and difficult to do. So they created an artifact to help them get over that awkwardness — a set of question cards that they shared with patients to help break the ice and provide something to talk about. It turned out to be a wonderful way to prompt new behavior on the part of patients and providers.

On the designer-client relationship:

I would say that the most important shift in the design profession will be for designers to get comfortable with the notion that it’s more important for a client to have a great idea than for the designer to have the idea. If the client organization has played a role in coming up with the idea, it’s way more likely to see the light of day.

Read the complete interview here.

You can still register for MX San Francisco, April 20-22 here. Enter the code FOHF for a 15% discount.

Conversation with Matt Jones, Co-founder/Designer, Dopplr

by Ryan Freitas on March 27th, 2008

mattjones.pngThis week I had the opportunity to talk with Adaptive Path’s old friend Matt Jones, Co-founder and Designer of Dopplr. He’s one of our featured speakers at next month’s MX conference. Some excerpts from our conversation over instant messenger follow, and the whole interview can be found over at my own blog, the Second Verse. Matt and I share a mutual love for some very particular (peculiar?) subjects, so the interview explores some unpredictable territory: the Situationists, Jack Kirby inventions, Grant Morrison, movement in hyperspace, and what the success of the iPhone means to the rest of the mobile device industry. Matt was kind enough to share a ton of information about his perspective and his influences - I hope you enjoy reading the interview.

Also, be sure to remember to register by March 31st for MX - On April 1st, the price goes up. MX is on April 20-22 in San Francisco, the price right now is $1,495. After March 31st, the price jumps to $1,595. (You also get a free iPod Shuffle when you register for MX by March 31st). So register today!

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Interview with MX San Francisco speaker Stephen P. Anderson

by Todd Wilkens on February 29th, 2008

Stephen P. Anderson, formerly Principal User Experience Architect for Sabre and currently Vice President of Design at Viewzi, will be speaking at MX San Francisco on how to get visionary ideas made into realities. He uses George Lucas’ work on Star Wars as inspiration and a practical example. We had a conversation over e-mail about changing organizational culture, managing design teams, and doing things that have never been done before.

Todd Wilkens [TW]: Well, Stephen, even though your talk is all about visionary ideas, let’s get the ball rolling with a practical question: What got you so interested in how visionary ideas get pushed through an organization? Why and how has this been relevant to you? What made this an itch you needed to scratch?

Stephen Anderson [SA]: As a consultant, you see a lot of really great ideas that, for whatever reason, never get implemented. Or when they do, there is little resemblance between what actually gets produced and the original concepts. In 2006, I moved from the world of consulting to become a UX director at a large, enterprise company. Needless to say, it was a real eye-opener. I think I went in with a rather naive faith in the power of prototypes and ‘leading with an inspiring product vision’. While I still value this approach, I quickly learned that there is much more to pushing visionary ideas through an organization.

For starters, if you want to bring a great product/service experience to market, you have to first change the company culture. This is basic — and critical. So many other forces are at play inside large organizations — competition, politics, procedure, history. It’s about much more than creating business value. In fact, the biggest shock for me was discovering how internal business units compete with each other in ways that hurt the larger organization…

Read the full interview.

It’s here! Adaptive Path Founder Indi Young’s book on Mental Models

by Kate on February 11th, 2008

Book cover: Mental Models

I recently had the pleasure of interviewing Indi Young about her new book: “Mental Models: Aligning Design Strategy with User Behavior” which is now available.

It was a particular pleasure as I’ve worked with Indi on Mental Model projects, and used her Mental Model brilliance in working with other Adaptive Path clients.

If you’re hip on empathy, user needs and visual models, this book is a touchstone for creating great user experiences. I have a feeling this will be a common sight on designer’s bookshelves…right next to the Polar Bear book.

 You can learn all about Indi, her ideas and the book here:

Big congrats to Indi for her new book! 

Brandon, Sarah and Henning on I.A. Consultants Podcast

by Henning Fischer on February 1st, 2008

Brandon, Sarah and I had the pleasure of speaking with Jeff Parks and the I.A. Consultants podcast after our mini-workshop at the VizThink conference. In our discussion, we discuss five elements which “illustrate” why pictures are a powerful way to communicate with multi-disciplinary teams, including:

1. Disambiguation
2. Efficiency
3. Emotion
4. Telling a Story
5. Leadership

Check it out on the web here. It’s also available via iTunes.

Dopplr in TIME + at MX

by Brandon Schauer on January 31st, 2008

Something we’ve intentionally folded into our upcoming Managing Experiences conference in San Francisco is several quick sessions on topics that will soon impact everyones career in user experience. And we’re very excited that one of these sessions is with Matt Jones, a talented designer previously at Nokia and the BBC, but now founder and lead designer of the Dopplr service—a very useful social network for frequent travelers.

dopplr

Last week Dopplr was featured in TIME Magazine, where it’s clear the utility and experience of the service is so much more important than its status as a social network.

“Dopplr… allows you to plug in all your travel plans for months ahead, and see at the click of a button which friends’ and colleagues’ journeys will overlap with yours…”

“You never know whom you might meet on the road. But if karma isn’t quite working out for you, Dopplr could be the next best thing.”

Matt Jones and Dopplr are just one of our many great speakers at MX, and if you sign up by Sunday, you can still get the early-bird pricing.

Fear and Loathing in Las Personas

by Todd Wilkens on January 18th, 2008

In the newest issue of Interactions magazine, Steve Portigal laments the use of personas. His point essentially is that personas “invite misuse” and therefore they should be avoided. Peter has responded, pointing out that Steve has thrown a baby or two out with the bath water by conflating personas with poorly conceived personas. To some degree it becomes a war of analogies, with Steve saying personas are like guns (i.e. inviting misuse and dire consequences) and Peter saying they are like movies (i.e. just because most are bad doesn’t mean that we should dismiss the activity of movie-making).

But neither of them addresses the underlying issue that is at the heart of all this fear and loathing, use and misuse. The power and danger of personas is their realism. Good personas use this realism to drive authentic understanding deep into the heart of an organization. As humans, we are highly attuned to observing, interpreting, and relating to other people. Good personas take advantage of this tendency and focus it on “people” that are highly relevant to a design, business, or engineering task. I have seen this have profound positive effects on organizations.

The issue is that personas are not real. They are realistic but, in the end, fictional. Knowing Steve, I can say that he is very uncomfortable with that element of fiction because of how it can affect the people creating and using personas. When handled poorly, organizations can begin (or continue) to talk about real people as characters or stereotypes. And that, as he would probably say, “freaks him out.” As it should. We all hate to see organizations misunderstanding the people they are trying to serve.

But does this potential really outweigh the benefits? In my experience, personas have always improved an organizations understanding of their customers because, if nothing else, they become a tangible and explicit artifact for focusing and catalyzing discussion about customers. While this may not always be inspiring, it moves things forward. Incremental change is better than no change at all.

Of course, Steve’s essay also raises an important question, what is the alternative to personas? (Peter makes this same point.) If we agree that qualitative, contextual, and in-depth research is important and necessary, how do we capture and communicate the things we learn in the field beyond giving people a mountain of raw video and audio to go through for themselves? (Assuming that video and audio actually substitutes for being in the field…). Steve says that we should “tell stories.” But every story told is an approximation. Details are left out or reordered to support a larger theme or message. This is true in journalism as much as in romance or sci-fi. In the same way, some level of fiction is necessary when it comes to personas. Personas are meant to represent archetypical customers or users of a product or service. Representing archetypes requires a certain level of aggregation and synthesis.

In my whole career, I have seen few things that inspire strong reactions like personas. Enthusiasm & excitement as well as fear and loathing. So, I can’t fault Steve for his strong reaction. Personas blur the line between truth and fiction, which can be disconcerting. But this all highlights the fact that personas are more a medium of communication than a tool. So, Steve’s gun analogy isn’t really appropriate. Peter’s movie analogy is better. Or consider painting, which actually had/has a movement called Realism. I think it’s a mistake to throw out the idea of painting or of Realism just because someone’s first attempt looks more like a toddler’s scrawl than a Rembrandt.

P.S. Congrats to Steve for such a provocative first column!

Event: Customer Service is the New Marketing

by Ryan Freitas on January 14th, 2008

Adaptive Path emeritus Lane Becker has been very busy building his newest endeavor, Satisfaction, the “people-powered customer service” application. He and his team have organized a one-day conference here in San Francisco called (appropriately enough) Customer Service is the New Marketing. The event takes place on February 4th, and is focused on imparting some important ideas about “how smart organizations are turning customer service from just a cost center into an engine for building culture and creating evangelists.”

The speaker list looks great; in particular, I’m looking forward to listening to Alex Frankel (who’s book, Punching In, I’ve been greatly enjoying) and Michael Murphy, head of customer service for Virgin (APers are HUGE fans of Virgin America’s airline experience). As a favor to readers of the Adaptive Path blog, Satisfaction is offering a 25% discount code for registration; just type in PATH when you get prompted.

Brandon Schauer, myself, and a few additional members of the AP team will be in attendance. We hope to see you there.


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