Design work isn’t always glorious. Recently I had the good fortune of being tossed into the middle of a project that had been going on for quite some time. Much of the “designerly” work was finished, and the team had already switched into production mode. They handed me a stack of wireframes and asked me to expand them in some modest directions.
“Great! Can do!” I said.
And then I stared at them, paralyzed, for an hour.
“I do this all the time!” I kept thinking. “Why can’t I figure out what to do with this?”
I began to realize that the reason I didn’t know what to do with the wireframes was because I didn’t know anything about the context in which I was supposed to work. This, despite the fact that the project room was covered in sketches, concepts, Post-It notes, and all sorts of artifacts from the design process. “Why don’t these things mean anything to me?” I wondered.
Design is thinking through doing.
As designers, we think through doing. Design is a reflective practice between the designer and her design materials. When you sketch something and commit it to paper, it moves from being an abstract thought to something that is more concrete and real. Perceiving this concreteness, in turn, influences your thinking, leading to new questions that spawn new ideas. It is this reflective conversation, between a designer and the medium in which she designs, that is central to the design process.
It is the act of creating these design artifacts, rather than the artifacts themselves, that is the most valuable aspect of the design process. These artifacts are the physical manifestations of our thinking. This externalization of thought, this act of making tangible these abstract ideas, is the core of what we do as designers.
And this is why it is so difficult when we find ourselves diving into the middle of a project.
We are surrounded by artifacts of the design process that preceded us, poster boards covered in Post-It notes, sketches of potential layouts, but since we were not actively engaged in their creation, none of it means anything to us. Viewing these artifacts does not grant us the same knowledge as having created them.
If you didn’t do the doing, how do you do the thinking?
The challenge I have been faced with lately is getting rapidly up to speed on a project where most of these design activities have been conducted, and the designers are already engaged in production. They have a rich and meaningful understanding of the project which I currently lack, and yet I need to help wherever I can in producing deliverables. Having not participated in most of the design process, it is difficult to orient myself towards solutions that would be contextually appropriate for this particular project.
All is not lost, however! I have discovered a few valuable survival tips along the way that have proved indispensable in getting up to speed, and productive, when tossed into a design project mid-stream:
Ask questions. Especially dumb ones. – Not only will this help you nail the core principles of the project, the act of explaining it to you will help your fellow team members re-internalize these priorities. Plus, your fresh eyes might identify some tacit assumptions that have not yet been broken open.
When in doubt, sketch it out. – As a kinesthetic learner, I can’t simply look at a set of wireframes and know what’s going on. However, if I grab a Sharpie and spend a few seconds recreating the wireframes on paper, I will suddenly begin to understand them. The trick is to make this activity as absolutely lightweight as possible. No matter if the wireframes are in Fireworks, InDesign, Photoshop or OmniGraffle, I will still deconstruct them on paper. Through this activity I can eventually understand and internalize the other designer’s work well enough to interpret and extend their wireframes in the digital medium of choice.
Make it and talk through it. – You’ve done this before, so give yourself some credit. Don’t be afraid to draft up a proposed solution, present it to a veteran designer on the project, and talk through the reasons you did what you did. Together you may uncover some mistaken assumptions you held about your users, or some core business requirements you were missing. As a designer you already have some pretty good rationale for the decisions you make, and you simply need to adapt them to this particular project. Over time, you too will develop the same intuition that guides the other designers on your team.
Have you discovered any survival mechanisms for when you dive into the middle of a project? If so, please sound off in the comments!












