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Good Client Relationships Enable Good Design

by Kim on May 12th, 2008

AlexaTeresa and I recently finished a project that, from the beginning, had all the signs of trouble: a busy client team working weekends on other projects, an aggressive schedule, a tight budget and my own pre-planned vacation during the critical architecture phase. While this project had a lot of challenges, and was quite intense at times, we had fun and came up with some really well executed designs that we all love. The project ended with a very satisfied client team, too.

I was happily surprised when our client made a point of commending my team for our client management skills. At first I politely tried to diminish our part in making it such a great experience “Well you’re a great client!” and “That’s why you hire outside consultants!”, but he pursued his point by illustrating how his other vendors’ relationships hadn’t been handled the same way and more importantly, what we did right. His feedback seemed worth sharing; here’s a bit of a summary:

  1. We rethought the design problem rather than simply executing their requirements. We took their ideas and vision into consideration and then took a step back and rethought the problem. The result was a refreshing and unexpected approach that they liked much better than their own initial ideas.
  2. We scoped the project according to the budget and timeline allowed. The client needed a lot of work done in a short amount of time. So much work that there was no way it could all be done in the time allotted. The approach we took was to work closely with the client engineers and UX team to reveal only the essential design elements needed. We delivered only primary screens, a few key scenarios and prototyped interactions that needed more clarification. We also delivered design principles to enable the client team to stay focused on what’s important once we’re no longer there. What we didn’t do, which they appreciated, was deliver a big, fat document of every permutation possible. Instead we delivered high-level design guidelines.

The Team’s Approach — There were a number of client relations techniques we used in making the project a success. Here are just a few:

Trust — We kept our eye on building and maintaining trust with the client throughout the project. We did this initially with a full day hands-on workshop that included key members from the Product Management, Engineering and UX teams. This built rapport, inclusion and unified our vision of the product and our goals for the project. We maintained the trust through frequent review periods and showing our thinking along the way (even half-baked ideas were shared).

Listening — We listened to the client’s ideas and vision, but didn’t limit our designs to how they thought that vision should be executed. We took their vision and added in our understanding of user needs, consumer behavior and context of use as the launching point for our designs.

Setting Expectations — We had an extremely aggressive schedule for this project. We set a schedule with reviews and milestone deliverables, but we communicated heavily on the idea that “things may change” and we would “see what we can get done by x date”. This prepared the client for when we delivered sketches and rough ideas instead of polished designs.

Flexibility — When the client called and asked for a redesign a few days before our last big deliverable, I didn’t let it phase me. I welcomed his need to get the designs right. I didn’t even mention the impact to the schedule/scope, I focused on simply listening to his needs. What was missing in the current designs? We immediately set a face-to-face meeting with the client and his Director to better understand their concerns. It was a hands-on design session, where we sketched through ideas on the markerboard. After that meeting, we talked about schedule impact. The question I asked was if we could slip the schedule and if not, where would we need to cut scope?

Under-promise, Over-deliver — This is a technique I try to employ with all of my projects if I can. Of course my clients reading this will now know, but hopefully they won’t hold it against me! I try to scope a project that is realistic in what my team is capable of in the time allotted, but I pad in a little time for unplanned client meetings, idea gestation periods, wait time and general unknowns. In most cases, that padding time gets used up by unforeseen circumstances, but that’s OK because we don’t go over the budget or beyond the schedule. Sometimes there are extra hours to which I try to over deliver: more screens, more scenarios, more concepts, more interaction explorations, more annotations - what ever might be needed to wow the client.

Since the schedule was so aggressive with this project, I was honest with the client and explained that I wasn’t sure how much we could deliver, but I promised a minimum amount (which was safely low). Not surprisingly, he figured out this technique mid-project and luckily he saw the value in it and we had a good laugh about it. He appreciated how flexible we were throughout the project and the only reason we were able to be so flexible was because of the extra hours I had included.

Desire for Success — Philosophically we all have to remember that everyone involved in a project truly has the best interest of the project at hand. They may not be approaching the project in the way we’d like, or they may have bad ideas, but their intentions are for a successful project. Rarely do clients or colleagues knowingly and willfully undermine a project. We need to always remember that their intentions are good.

Last but certainly not least is in how to be a good client. Dan Saffer composed a great essay on how to be a good client, but I thought I’d share a few specific traits our client possessed that enabled us to take the approach we did. These traits allowed us to deliver the best possible designs:

  1. We had a client who set a vision and was open to the possibilities of where that vision might be taken.
  2. The client gave us access to all the right people. Their program manager did an astounding job of getting the right people in the room with us each and every time.
  3. They also had a system for decisions by proxy. If a decision maker was unable to attend, they identified a proxy who would speak on the behalf of the decision maker.
  4. The UX, Engineering, and Product Management teams all have a deep respect and regard for one another. Yes they disagreed (lots of heated debates!), but they did so respectfully and with humor.
  5. They leveraged our time together as efficiently as possible. Issues that didn’t pertain directly to our design problem were tabled for later discussions (without us).

 

Mobile Design Competition - Deadline May 2nd (23:00 GMT)

by Kim on April 29th, 2008

In addition to the 2 day conference in London at the end of May, MEX is also conducting a Mobile Design Competition. Entry into the competition is FREE and is intended to be a showcase for the cutting edge of user experience designs in mobile. So if you’re company has been focusing on mobile experience design, check out the competition details. The winners will be honored at an awards reception the first night of the conference. The deadline is this Friday, 2nd May, 23:00 GMT. Remember the timezone difference for those of you not in the UK!

2 Must-attend Conferences in Europe with Discount Codes!

by Kim on April 25th, 2008

 MEX ConferenceI’m heading to Europe for three weeks for 2 must-attend conferences! The first is MEX, Mobile User Experience conference, 27-28 May in London, UK hosted by PMN who shook up the mobile design industry last year with their fabulously astute and thought provoking 10 point Manifesto for enhancing the mobile user experience. Our host, Marek Pawlowski, has created a different kind of conference format, bringing together 100 of the leading thinkers in mobile and challenging us to define the cutting edge of user experience. At the heart of the event is the 10 point Manifesto, highlighting the major issues facing the mobile industry as it strives to become a more customer-focused, design-led business. Now in its 4th year, MEX is attended by pioneers from the carriers, handset manufacturers, platform providers, software developers and UI designers. 

I will be leading a MEX breakout group exploring the controversial notion that “Fashion is a stronger motivator than functionality”, in the mobile handset business. Conference attendees will work together in a number of small teams to look at this issue from all the angles before re-convening for an open debate. I love this format and cannot wait to dive into deeper discussions about the issues that we face everyday as designers. 

If you are looking for some inspiration and thought leadership in the mobile user experience arena, I highly recommend attending MEX this year. Marek has also kindly offered a discount for Friends of Adaptive Path (that’s YOU!), so please take advantage of the 15% discount on attendance by registering online with the referral code AP08 or by calling Marek Pawlowski on +44 (0)7767 622957.  

From Business to Buttons Conference I head over to Malmö, Sweden the 2nd week of June for inUse’s conference From Business to Buttons hosted at Malmö University. The conference is a mixture of strategy, design and facilitated hands-on workshops offering insights and methods of how to bridge the gap between business goals and user needs. They have Don Norman as the keynote speaker as well as other top industry professionals in user experience design including Adaptive Path’s very own Ryan Freitas and Friend of AP Jonathan Grubb, CEO of Rubyred Labs and Co-founder of Get Satisfaction.  

I will be giving my workshop Process Reboot: Change your process to create experience-driven innovations, which I first presented at DUX07 in November last year and most recently at Adaptive Path’s MX conference. I’m always reworking and improving the content each time I present, so the attendees at From Business to Buttons will be experiencing the latest and greatest. 

As designers we are often brought in to simply design a product, but many times the business strategy needs attention before we can clearly define the product we’re designing. From Business to Buttons is a great conference for helping us all find better ways to bring business strategy into the conversation of designing products. I hope you’ll attend From Business to Buttons 12-13 June for insightful presentations, workshops and discussions around business strategy and design. The folks at inUse and Malmö University have extended a discount too, please use FBTB2008 in the “special requests” section of the registration to receive 15% off the regular price. 

Since I’m in Europe for 3 full weeks, I’ll be available for meetings and would love to connect with folks while I’m there. Email me at kim at adaptivepath dot com otherwise, see you at the conference(s)!

Process Reboot Workshop at MX San Francisco

by Kim on January 7th, 2008

I’m excited to be presenting my Process Reboot workshop as a pre-con activity on Sunday April 20th for Adaptive Path’s MX San Francisco conference. I first taught the workshop to a sold-out crowd in November at DUX 2007. So if you were at DUX 2007 and were turned away at the door, now is your chance to experience this hands-on workshop! Sign up if you want to hear about different ways to approach your design process and/or if you’re in need of recharging and rethinking your team’s approach. Check out the details on what I’ll be covering in the workshop.

The speaker line up for MX San Francisco is quite enticing as well. The final schedule will be posted in a few weeks so check back here soon!

Register on or before February 3rd for a hefty discount too!

IxDA-SF event a huge success! Want more? Send us your ideas …

by Kim on October 19th, 2007

We knew you were all out there. Yep, we knew that the IxD community in SF was sizable and full of interesting, talented individuals and last night you proved us right!

Last night IxDA-SF and C|net hosted Intersection: Where Interaction Design and Industrial Design Meet with 4 speakers from Cooper, frog, Motorola (now at frog), and IDEO. No doubt you came to hear our amazing line up of speakers: Dave Cronin, Director of Interaction Design at Cooper; Jennifer Kilian, Creative Director at frog design; Gabriel White, former Interaction Design Lead for the Motorola Motofone, now Principal Designer at frog design; and Danny Stillion, Design Director at IDEO.

You arrived promptly at 6:30, mingling with our peers and enjoying the lavish spread of food and drink provided by C|net. Thank you for coming and for sticking around in an overly crowded room, sitting on the floor, standing in the back and spilling out the door. We only expected about 100 of you, and yet 150+ came! And most of you stuck around until the last slide was shown at a few minutes past 9pm. We knew a monthly IxD event is something you’re interested in. Thank you for coming!

A big thanks to our speakers for enticing you to come and to C|net for showing us how much they love the IxD community too!

The IxDA-SF local organizing committee is just a few folks including myself. We’d love to hear what types of events you’re interested in. What topics, who do you want to hear and what other interesting events would keep you coming out? We’re lining up the 2008 calendar at the moment and are very interested in hearing from you! We know you’re out there now, so please comment here or send us an email sf-local at ixda.org .

Our next event is November 14th (a week early with the holiday). So mark your calendars and look for the announcement on upcoming and gamma.ixda.org discussion board. See you next month!

DUX workshop filling up fast!

by Kim on October 13th, 2007

I’m teaching a day-long workshop this year at DUX 2007 entitled Process Rebooting: Changing your Process to Create IxD-driven Innovations. I’ve been having a lot of fun putting the material together and crafting a day of hands-on activities and information to inspire design leaders to innovate their design processes.

I’ve had a look at the registered participants so far and am pleased to see a lot of creative directors, product and project managers from a variety of companies in web, software and device/product with a mix of strategists, designers and information architects as well. I can foresee a day full of lively discussion and sharing of ideas with this group!

With 3 weeks before the conference begins, the workshop is filling up fast! We have a few seats left, so if you’re attending DUX and have been pondering whether to attend this workshop, now is the time to sign up!

And if this topic isn’t exactly what you’re looking for, check out the other workshops scheduled on the same day given by Jeremy Alexis, Marc Rettig, John Zapolski, Kevin Brooks, Richard I. Anderson and Melody Roberts.

INTERSECTION: Where Interaction and Industrial Design Meet

by Kim on October 10th, 2007

ICSID/IDSA Connecting 07 conference is in San Francisco next week. Even if you aren’t attending the conference, you should come to an evening event presented by IxDA SF and hosted by C|net.

INTERSECTION: Where Interaction and Industrial Design Meet featuring case studies from Cooper, frog design, Motorola and IDEO

Taking advantage of industrial design presence in San Francisco for the ICSID/IDSA Connecting 07 conference, IxDA San Francisco is delighted to host an evening of dialog between two closely related but often siloed fields: Industrial Design and Interaction Design. On October 18 at C|net, we will hear case studies from Cooper, frog design, Motorola and IDEO, highlighting the intersection point of the two disciplines and the ups and downs of collaboration.

Speakers:
Dave Cronin, Director of Interaction Design at Cooper
Jennifer Kilian, Creative Director at frog design
Gabriel White, former Interaction Design Lead for the Motorola Motofone, Principal Designer at frog design
Danny Stillion, Design Director at IDEO

Date: Thursday, October 18th, 2007
Location: C|net
CNET Networks Building
235 Second Street
Between Howard and Folsom

Time:
6:30 pm – Social Hour with light refreshments
7:00 pm – Presentation

Let us know you’re attending via upcoming. Hope to see you there!

Interview with UX Week Speaker Barbara Ballard

by Kim on August 2nd, 2007

Sarah Nelson, our Program Chair of UX Week 2007, has lined-up some really great talks this year about designing for mobile. For starters, Day 3’s Keynote is Jan Chipchase of Nokia Research, and in the afternoon our very own Rachel Hinman will be giving a talk on Mobile Research Techniques. Also on Day 3, Barbara Ballard, who recently released the book Designing the Mobile User Experience, will be giving two talks back to back: Going Mobile: How to Choose Target Platforms and Devices? and Mobile Usability Testing. So Day 3 is a must for anyone interested in the Mobile space!

Recently, I had the pleasure of chatting with Barbara about the mobile space and her talks at UX Week. Check out the interview.

How many of your team’s ideas are in the iPhone?

by Kim on July 5th, 2007

With the launch of the iPhone, I’ve been hearing many grumblings from interaction designers who’ve worked for various, well known consumer electronics companies. We can all see in the iPhone aspects of our concepts from years past that were brushed aside or died prematurely. Our concepts are suffocating under the pile of NDA verbiage, never to see the light of day. What sets our mere concepts apart from this final product however, is a company with leadership who has the fortitude to take the risk, find the budget, and push the technology for the single cause of designing compelling user experiences. Apple got it right.

For my own concepts, the valuable lessons I’ve learned are that I could have done a better job navigating internal politics as well as communicating the advantages of the concepts. In some cases, I was unable to translate my passion and conviction about experience design into reasons to build the products. The accelerometer (portrait to landscape) my team wanted to include in one of our designs was killed simply because it cost $20 per unit. Playing with the iPhone, one can see that’s $20 well spent.

In the end, everyone I’ve spoke with are tremendously thankful for the iPhone’s release - this product launch has single-handedly raised the bar of what’s possible. Since the rumors of an iPhone began last year, there was a shift that happened within many consumer electronics companies. My hope is that this is only the beginning of change in the roll of interaction design within consumer electronics.

This is the opportunity for all the UX Managers, Directors, VPs, CCOs, and CXOs to push for more. For some it will be a new seat at the C-level, for others it will be to move the UX team into a visible location on the org chart — out from under Engineering, Marketing, Research or QA — and for others it will be creating an interaction design team from scratch.

If your company still needs convincing of the value experience design brings to your product and you’re in need of more funding for staff, training, etc., I encourage you to create a case study of the iPhone and pitch it to your CEO. With the rumored 1 million iPhones sold in less than a week, now is the time get what you need.

New Job, New Behaviors

by Kim on March 29th, 2007

So I’ve started this new job. Same title more or less, but new people, new computer, new systems; getting to know personalities, motivations and how things get done here at Adaptive Path. Overall my first 3 months have been positive and wonderfully fulfilling. I’ve drank the Adaptive Path Kool-Aid and really love the founding principles and philosophy of the studio.

As with starting anything new, here’s my opportunity to make changes to my behaviors. Not so much bad habits, those I fondly refer to now as character. It’s more that, with starting something new, I have this opportunity and desire to create new systems for:

Managing personal and work schedules — At my previous job we used Entourage’s shared project calendar for work and I used my Sidekick II and iCal for personal appointments — an imperfect system to say the least. Adaptive Path uses iCal pretty heavily, so now I can have my personal calendar at home and work. However, I’ve had to break out my personal calendar into 2 — the office needs to know when I’m traveling or at the dentist, but doesn’t need to know when I’m attending a baby shower or going camping with friends. And, as Brandon’s mentioned, iCal has its points of frustration too.

Gathering research for multiple, concurrent projects — Do I finally breakdown and try out Backpack or stick with my 1/2 paper, 1/2 digital un-method? What do I do with the information that I find interesting, but have yet to know how or where I’ll use it, you know, the non-project-specific stuff? I don’t want ideas getting lost in my analog notebook or in the browser bookmark abyss.

Taking notes during various meetings — I used to have a paper notebook for general studio activities, meetings, etc. and used my computer when I knew I’d have to share more formal meeting minutes with team members. At Adaptive Path we have an internal wiki for office related stuff, digital group calendars, basecamp for projects and many mailing lists that seem to capture most everything needed for recall later.

Here’s the clincher: Since starting at AP in January, I’ve had this desire to go completely digital in my research, notes, writing, etc. simply for the ability to search by keywords. However, I am finding that I *need* the tactile nature of a pencil and paper. Not just for storyboarding and wireframing, but even reading articles so I can highlight key phrases with a marker or flag a page with a postit. I’m realizing that what it comes down to is this: I’m of the generation where computers in college were in a classroom and only owned by computer science majors. I have managed to ride the digital wave fairly well and can thank my high school’s vice principal for purchasing the first school computer for the journalism class. But since personal computers arrived while in college and the internet didn’t become mainstream until well after graduating college, I’ve realized that there are certain things in my behaviors that are innate and visceral, these things are so deeply embedded in who I am that I cannot make the leap. So for now, I will stick with my imperfect system of bridging the analog and digital worlds because going 100% digital would feel like I’m abandoning a part of me.

What systems do you use? And what’s your ratio of digital to analog?


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