It’s National Bike to Work Day, and the Adaptive Path offices are filled with bikes of all shapes and sizes, from fixies to cruisers to racers. Some of us have been riding for years, other are more recent converts. One person even bought her bike this week.
One of the worst things to confront new bike owners isn’t city traffic, it’s the dreaded trip to the bike shop. What a miserable experience. You’ve just purchased your new (or used) bike and something doesn’t work right. You’re not happy. You walk in to the local shop and the guy (inevitably) behind the counter gives you a look that makes most people’s stomachs drop. Something like Comic Book Guy from the Simpsons, but with tattoos and three times the attitude (grease coating optional). You feel unworthy. You feel stupid. He unnerves you with the smug condescension that most shop guys have. This is what happened to Rachel. And she’s, um, upset. This scene is played out thousands of times a day in shops around the country. I’ve been hanging around bike shops for the better part of 15 years and this still happens to me all the time.
That’s a giant opportunity.
Over the last 10 years, most of the innovation in the bicycle industry has occurred in the supplier-retailer relationship. Integrated POS systems, concept stores, mass customization, etc. have redefined what’s available. The retail experience has remained stubbornly suck in the stone ages, and a lot of that has to do with the human element.
Why is this important in experience design?
People matter more than technology, process and systems. Something that we see overlooked by a lot of our clients is the impact of the person-to-person experience. It’s the same thing that the independent bicycle retailers of America have missed as well. No matter how good your shop, product or service, if the people staffing and supporting you aren’t focused (or able) to deliver good experiences, you’ll get the equivalent of the bike shop we all know and hate. Nothing is more poisonous. A bad human to human interaction can cut the best product or service design off at the knees.
Think about the human elements of interaction. Move past wireframes, flows and technology. Design not only for the end customer, but also for the people that will support your design. Create personas, tools and opportunities for the people them too. They’re critical and often overlooked factor in delivering truly great experiences. Do that and you’ll be on your way to delivering the “Long Wow.”
