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User Experience = $5 Million per Employee

by peterme

On Monday, it was announced that Mint.com was to be acquired by Intuit for $170 million.

On Tuesday, Aaron Forth, the VP of Product at Mint.com, spoke at UX Week. It was an excellent talk, sharing how Mint is structured to deliver rapid, user-focused innovation (in short: everybody cares about UX + nimble development processes allow for swift iterations). Among the things he mentioned was that Mint.com has 35 employees.

I did some quick math, and then tweeted:

Mint.com has 35 employees. Sold for $170MM. That’s $5MM per. That’s the value of UX. #uxweek

It’s proven to be the most re-tweeted thing I’ve ever written.

Mint.com’s success, much like any web pure-play, is largely dependent on the quality of its user experience. Especially in the realm of personal finances, where people are anxious about their performance, security-conscious, and easily confused by all the abstract terms, fees, and numbers.

Mint’s smart user experience orientation also provided immense leverage. A staff of just 35 has been able to build something robust, sizable, and, for many people, important. I’ve argued elsewhere that a secret of quality of user experience is that it enables businesses to get the most value out of existing, and potentially limited, resources. Mint’s case is a proof point.

6 Responses to “User Experience = $5 Million per Employee”

  1. Tor Løvskogen Says:

    35 people, that’s alot – over three soccer teams. “Just 35″.

  2. Rob Edwards Says:

    Mint looks ace – I take it this means that we’re not going to get this service over in the UK.

  3. Jess Says:

    How many people are on their design/dev team? 5? 9? 15? 20? “35 Employees” is kind of a meaningless data point.

  4. RP Says:

    Moot point. Once Intuit gets their hands on Mint, it’s all downhill. $170MM is actually what Mint was willing to accept in exchange for the destruction of their product.

  5. peterme Says:

    Well, “RP”, that comment wasn’t particularly constructive.

  6. peterme Says:

    And Jess, “design/dev team” is a remarkably narrow-minded view of how product is done. Much of the point of Aaron’s talk is that *everyone* cares about the user, not just a “design/dev team”. “Design/dev team” thinking is what leads to much of the bad web and software experiences out there.

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