How to Make Good Design Decisions
by DanAbout a year and a half ago, when I first started thinking about the material that would eventually become UX Intensive: Interaction Design, I wondered what it was that helped designers make those leaps of faith, the great guesses, that we have to make on projects. So I came up with this talk, How to Make Good Design Decisions.
UX Intensive Interaction Design no longer contains this material, but it is still interesting nonetheless. I hope you enjoy it.

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June 3rd, 2008 at 6:11 pm
How to Make Good Design Decisions…
How to make better interaction design decisions…
June 3rd, 2008 at 6:32 pm
Good related read:
http://www.digital-web.com/articles/user_interface_design_taking_the_good_with_the_bad/
“Have you noticed that you can immediately identify several deficiencies in any interface? That’s because of the nature of compromise in UI design. Even the best design solutions have some drawbacks, and team members may point these out in an effort to change the design. But every design solution has some deficiencies. Every single one. The presence of such deficiencies does not make a design solution a bad one. What makes one design solution better than another is the overall net usability that it offers (net, as in net result, not as in inter_net_). The good - the bad = the net usability. The net value of usability is the ultimate measure.”
June 4th, 2008 at 4:49 am
Hi there,
Unfortunately the text on several slides (like slide 13: Wicked problems) is too big for the frame and therefore part of it is lost. Do you have one where the whole text is included?
Thanks,
liou
June 4th, 2008 at 4:26 pm
Thanks for posting this, it’s excellent.
One note for other readers who like me want to follow the book on Page 9 up, Google suggests the author of “Cognition” is Daniel Reisberg not Resiberg
http://www.amazon.com/Cognition-Exploring-Science-Daniel-Reisberg/dp/0393969258
June 6th, 2008 at 3:48 am
[...] About a year and a half ago, when Dan Saffer — experience design director of Adaptive Path — first started thinking about the material that would eventually become “UX Intensive: Interaction Design“, he wondered what it was that helped designers make those leaps of faith, the great guesses, that we have to make on projects. So he came up with this talk, “How to Make Good Design Decisions“. [...]
June 9th, 2008 at 2:40 am
[...] good design decisions Dan Saffer, experience design director of Adaptive Path, shared on Adaptive Path’s blog this interesting presentation about how to make good design decisions. According to him it’s all about good guessing: About [...]
June 16th, 2008 at 9:34 am
[...] adaptive path » blog » Dan Saffer » How to Make Good Design Decisions Yet to watch, but will later. (tags: design process interaction presentation toread) [...]
June 16th, 2008 at 2:30 pm
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