Our SXSW 2008 Panels. Let Us Show Them To You.
by Andrew Crow
We’ve submitted a few panel suggestions for SXSW 2008. If you’d like to see these topics discussed, log into the SXSW Panel Picker and let them know.
Do You Have to Disappear Completely to Get Things Done?
Ryan Freitas
With all the work of managing your identity and presence online, how is anyone supposed to get any actual work done? We’ll talk to a number of accomplished designers and entrepreneurs about how they keep up their appearance online while managing to stay focused and get things done.
Is Usability a Strategy for Mediocrity?
Todd Wilkens
Usability is an important component of successful design. But it’s just one out of many. Great products must also be desirable, delightful, engaging, meaningful, etc. Can “usability” be a successful strategy and rallying cry to meet these ends? Is ‘usability’ as a profession up to the task given its general focus on evaluation, efficiency, tasks, and errors?
10 Tips for Managing a Creative Environment
Bryan Mason & Sarah Nelson
Stage Managers wrangle directors, designers, writers, and actors every day, under strict union guidelines. Editors cajole writers into producing on time(ish) for each week’s publication. Conductors balance the needs of dozens of musicians while staying true to the needs of the music. These disciplines can teach us how to set up and support creative environments that are conducive to excellent design and development.
Bringing Your Web-Based Service to Mobile
Ryan Freitas
The iPhone launch put a magnifying glass on applications that are serving (and growing!) their audiences via mobile offerings. From SMS to widgets to full-fledged applications, we’ll discuss what makes sense when bringing ostensibly web-based applications to mobile, and what it takes to get them launched.
Feeding the Creativity Beast
Dan Saffer
We talk a lot about methods and techniques in design, but not enough about creativity and sources of inspiration when coming up with design concepts. This panel will look at how some successful designers draw inspiration from sources such as architecture, comic books, objects, nature, and everything in between.
Agile User Experience — Bigger! Better! Faster! More!
Dan Harrelson (with Austin Govella of Comcast Interactive Media)
Agile development likes to move fast. Sometimes design and IA seem to move s-o s-l-o-w. With experts from each camp, we’ll discuss how user experience and design fit with agile development, when they need time apart, and how to organize cross-functional, agile teams that deliver outstanding products.
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August 20th, 2007 at 2:35 pm
Ironically, I took steps to give a high vote for Todd’s usability session, but couldn’t figure out how to! Seriously! I registered and clicked all around the Picker for a good 20 minutes, but give up. Sorry — maybe I’ll try again later.
August 20th, 2007 at 3:09 pm
I know I won’t be the first to comment on the Panel Picker’s interaction flows. But there ought to be a series of stars that you can roll over and click to submit your level of love for a particular session.
There is little feedback to indicate your vote, but I trust it’s getting recorded and tallied.
August 22nd, 2007 at 12:40 pm
I would also be on the Fuzzy Panel, so vote for that too!
http://panelpicker.sxsw.com/ideas/view/529