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	<title>Comments on: Hot for Features</title>
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	<link>http://www.adaptivepath.com/blog/2007/05/28/hot-for-features/</link>
	<description>Adaptive Path Blog</description>
	<pubDate>Fri, 21 Nov 2008 03:29:44 +0000</pubDate>
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		<title>By: KonzeptioNerd &#187; Blog Archive &#187; Featureitis</title>
		<link>http://www.adaptivepath.com/blog/2007/05/28/hot-for-features/#comment-95109</link>
		<dc:creator>KonzeptioNerd &#187; Blog Archive &#187; Featureitis</dc:creator>
		<pubDate>Mon, 25 Jun 2007 19:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.adaptivepath.com/blog/2007/05/28/hot-for-features/#comment-95109</guid>
		<description>[...] Saffer at adaptive path blog has an excellent (though lengthy) comment on the feature overload debate: [&#8230;D]on’t play in the features game at all. Because let’s face it: most features are [...]</description>
		<content:encoded><![CDATA[<p>[...] Saffer at adaptive path blog has an excellent (though lengthy) comment on the feature overload debate: [&#8230;D]on’t play in the features game at all. Because let’s face it: most features are [...]</p>
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		<title>By: Juxtaprose - Designing experiences, not just products / features</title>
		<link>http://www.adaptivepath.com/blog/2007/05/28/hot-for-features/#comment-87988</link>
		<dc:creator>Juxtaprose - Designing experiences, not just products / features</dc:creator>
		<pubDate>Thu, 07 Jun 2007 19:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.adaptivepath.com/blog/2007/05/28/hot-for-features/#comment-87988</guid>
		<description>[...] on a similar theme, Dan Saffer has a blog post, Hot for Features (about the Feature Presentation article, by James Surowiecki, in the New Yorker), and Peter Merholz [...]</description>
		<content:encoded><![CDATA[<p>[...] on a similar theme, Dan Saffer has a blog post, Hot for Features (about the Feature Presentation article, by James Surowiecki, in the New Yorker), and Peter Merholz [...]</p>
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		<title>By: peterme.com :: Beyond the Bullet Point</title>
		<link>http://www.adaptivepath.com/blog/2007/05/28/hot-for-features/#comment-86273</link>
		<dc:creator>peterme.com :: Beyond the Bullet Point</dc:creator>
		<pubDate>Mon, 04 Jun 2007 02:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.adaptivepath.com/blog/2007/05/28/hot-for-features/#comment-86273</guid>
		<description>[...] week, my colleague Dan wrote an excellent post on the Adaptive Path blog about the role that features play in product design and marketing. It was in response to a New [...]</description>
		<content:encoded><![CDATA[<p>[...] week, my colleague Dan wrote an excellent post on the Adaptive Path blog about the role that features play in product design and marketing. It was in response to a New [...]</p>
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		<title>By: scott</title>
		<link>http://www.adaptivepath.com/blog/2007/05/28/hot-for-features/#comment-84754</link>
		<dc:creator>scott</dc:creator>
		<pubDate>Wed, 30 May 2007 16:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.adaptivepath.com/blog/2007/05/28/hot-for-features/#comment-84754</guid>
		<description>I have to agree. Features don't mean a thing if you can't use them. Unfortunately, devices are far too complicated (cell phones come to mind) in general so consumers rarely have a choice between good simple functionality they want and feature overload. Basically, if all choices are bad, then your main deciding factor is the amount of features you can get for your money. When people are given a choice, such as with the iPod or Wii, their decision is easy.</description>
		<content:encoded><![CDATA[<p>I have to agree. Features don&#8217;t mean a thing if you can&#8217;t use them. Unfortunately, devices are far too complicated (cell phones come to mind) in general so consumers rarely have a choice between good simple functionality they want and feature overload. Basically, if all choices are bad, then your main deciding factor is the amount of features you can get for your money. When people are given a choice, such as with the iPod or Wii, their decision is easy.</p>
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		<title>By: Matt</title>
		<link>http://www.adaptivepath.com/blog/2007/05/28/hot-for-features/#comment-84432</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 29 May 2007 15:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.adaptivepath.com/blog/2007/05/28/hot-for-features/#comment-84432</guid>
		<description>What Lane said. Also, best pun-headline AP has done, ever.</description>
		<content:encoded><![CDATA[<p>What Lane said. Also, best pun-headline AP has done, ever.</p>
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		<title>By: lane</title>
		<link>http://www.adaptivepath.com/blog/2007/05/28/hot-for-features/#comment-84416</link>
		<dc:creator>lane</dc:creator>
		<pubDate>Tue, 29 May 2007 14:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.adaptivepath.com/blog/2007/05/28/hot-for-features/#comment-84416</guid>
		<description>dan, this is a fantastic and much-needed post on a subject it can be difficult to speak clearly about. it's rare that you see a post about what some would call "service design" and others would call "experience strategy" that doesn't end up relying on one of those two phrases to make the point. and, you know, if you can't explain the concept to a non-design type, how in the world are you going to actually be able to pull it off? excellent work!</description>
		<content:encoded><![CDATA[<p>dan, this is a fantastic and much-needed post on a subject it can be difficult to speak clearly about. it&#8217;s rare that you see a post about what some would call &#8220;service design&#8221; and others would call &#8220;experience strategy&#8221; that doesn&#8217;t end up relying on one of those two phrases to make the point. and, you know, if you can&#8217;t explain the concept to a non-design type, how in the world are you going to actually be able to pull it off? excellent work!</p>
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		<title>By: Daniel Szuc</title>
		<link>http://www.adaptivepath.com/blog/2007/05/28/hot-for-features/#comment-84378</link>
		<dc:creator>Daniel Szuc</dc:creator>
		<pubDate>Tue, 29 May 2007 10:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.adaptivepath.com/blog/2007/05/28/hot-for-features/#comment-84378</guid>
		<description>Just made the switch to an Apple MacBook after many years of "should I, shouldnt I?" Know its been said before, but worth repeating ... the experience out of the box is superb! 

Can easily see why people become attached to their Apple products.</description>
		<content:encoded><![CDATA[<p>Just made the switch to an Apple MacBook after many years of &#8220;should I, shouldnt I?&#8221; Know its been said before, but worth repeating &#8230; the experience out of the box is superb! </p>
<p>Can easily see why people become attached to their Apple products.</p>
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		<title>By: Jim Rait</title>
		<link>http://www.adaptivepath.com/blog/2007/05/28/hot-for-features/#comment-84367</link>
		<dc:creator>Jim Rait</dc:creator>
		<pubDate>Tue, 29 May 2007 09:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.adaptivepath.com/blog/2007/05/28/hot-for-features/#comment-84367</guid>
		<description>From my experience in designing computer systems and Fast Moving Consumer Goods feature wars come from focusing on the competition instead of the prospective customer and user. We had to create some team tools to help break that vicious circle
one of them: http://snipurl.com/1milg , is Design Space which helps sort out project priorities from the different points of view of the people involved in making the project a success; used with the Design Pyramid it enables people to really ask "Why?" as well as "What and How?".... Why should we build thid feature?... its not proven that the ultimate user/consumer wants it" Action: drop it, lower its priority or go and discuss with a potential user.</description>
		<content:encoded><![CDATA[<p>From my experience in designing computer systems and Fast Moving Consumer Goods feature wars come from focusing on the competition instead of the prospective customer and user. We had to create some team tools to help break that vicious circle<br />
one of them: <a href="http://snipurl.com/1milg" rel="nofollow">http://snipurl.com/1milg</a> , is Design Space which helps sort out project priorities from the different points of view of the people involved in making the project a success; used with the Design Pyramid it enables people to really ask &#8220;Why?&#8221; as well as &#8220;What and How?&#8221;&#8230;. Why should we build thid feature?&#8230; its not proven that the ultimate user/consumer wants it&#8221; Action: drop it, lower its priority or go and discuss with a potential user.</p>
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