Is Interaction Design Harmful?
by DanEarlier this week, we invited Bret Victor to come to Adaptive Path to talk about his essay Magic Ink. His essay posits a number of interesting (and controversial) things and it is definitely worth a read. It does take guts to go to a room filled with interaction designers and tell them that not only is interaction design “mostly chuff,” but is actually harmful. So kudos to Bret.
Bret’s argument goes something like this:
There are two types of software, used for two different things. One is for creating content, the other is for learning. (Bret is one of the Neo Cons of Interaction Design.) He mostly sets aside the type for creating content (which as we’ll see, considering his conclusions, is kind of a cheat. Interaction design is most useful for those sorts of tools and applications.) and instead focuses on the kind for learning, which he claims make up the bulk of all applications. These learning applications suffer from lousy information design, that is both poorly designed in the Tufte-sense and takes no advantage of context–where I am, what I have done before, etc. On this point, we are in total agreement. Our devices take too little advantage in the increases in speed, power, memory, and environment awareness that have happened in the last decade.
Where our paths diverge is the dim view Bret takes of interaction design. For starters, he says it doesn’t really exist. All interaction design, he claims, is graphic design (for the display of information and feedback) and industrial design (for the means of input). Interaction design is essentially reduced to mere navigation, and navigation is difficult, ambiguous, cognitively challenging, and even physically harmful, in that it can cause repetitive stress injuries. Thus, Bret advocates reducing the amount of interaction, so that most of the work is done either visually or in the users’ minds instead of having to be manipulated onscreen.
Aside from the fact I worry about moving too much of the cognitive load onto users, I certainly can’t argue that good information design is underutilized in the digital realm. But I can argue that interaction design isn’t only about navigation, even for “learning” applications. In between the push of the physical button and the display of information, there are many decisions (some of which should be based on context) that dictate the behavior of the system: what is shown, when, and how. How is the context known and data about the context collected? All of these things, I would argue, are in the realm of interaction design (and of course the programming and engineering that makes it all possible). Robert Reimann and Jodi Forlizzi’s definition of interaction design (ppt) is about how systems respond in reaction to human behavior. Stuff doesn’t magically appear on a screen for visual designers to display.
And let’s not knock navigation too hard. Yes, no one uses a product for the navigation, but it is navigation that makes some products possible. The scroll wheel and accompanying display make the iPod usable. Without it…well, I guess you would have the Shuffle, I suppose. But navigation can be a pleasurable experience and not necessarily a chore.
It’s interesting to think of interaction design as a tool to only be used as a last resort (”In case of interaction emergency, break glass.”), but there is some truth to it. But since Bret’s dissection mostly ignores applications to create content — which is where interaction design comes considerably more often into play — his essay is less an inconvenient truth than it is an incomplete one.
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May 18th, 2007 at 12:22 am
Navigation is important. “Contextual Navigation” even more so
Now found what I need, what else is right there to help me get more of what I need (without hunting around). Booked my hotel room, what else can I do now … oh … this … A, B and C. Uploaded a photo, what else can I do now … oh … this … A, B and C
Being able to understand that “precise knowledge … A, B and C” that is needed at the right time is really magic!
May 19th, 2007 at 2:20 am
Dan,
I am currently entering my fourth year of an Interaction Design program Simon Fraser University in Vancouver. First off, I can confidently say that interaction design does exist, and secondly, that interaction design extends far beyond the realm of navigation within the digital world. In fact, it extends far beyond the digital world itself. Think about how you are sitting as you read this right now, think of how the lighting in the room is affecting your attitudes as you form opinions towards what I am writing. Two very small examples of areas that fall within the boundaries of interaction design. With due respect to Bret Victor, in the fourteen odd senior projects that I completed last semester, none involved navigation, and few had any involvement with digital systems. I will be in Milan this summer presenting some of these projects to prominent design firms who are beginning to see the value of interaction design, and its extension beyond the often preconceived constraints of digital systems. There is undoubted value in strong information and communication design, and while I do not entirely disagree with Mr. Victors conclusion, this is a very small facet of the interaction design feild.
all the best.
May 24th, 2007 at 9:14 am
Interaction Design is a boundary object.