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	<title>Comments on: Parallel Universes in Design</title>
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	<link>http://www.adaptivepath.com/blog/2007/02/14/parallel-universes-in-design/</link>
	<description>Adaptive Path Blog</description>
	<pubDate>Thu, 07 Aug 2008 23:45:36 +0000</pubDate>
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		<title>By: Christopher Fahey</title>
		<link>http://www.adaptivepath.com/blog/2007/02/14/parallel-universes-in-design/#comment-48757</link>
		<dc:creator>Christopher Fahey</dc:creator>
		<pubDate>Wed, 21 Feb 2007 12:46:58 +0000</pubDate>
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		<description>Yes, this is exactly what I thought when I realized that Bill Moggridge's &lt;i&gt;Designing Interactions&lt;/i&gt; didn't interview a single person from the information architecture "scene". There are many parallel universes in design. Unfortunately, many of these universes also do not attend conferences at all, either.</description>
		<content:encoded><![CDATA[<p>Yes, this is exactly what I thought when I realized that Bill Moggridge&#8217;s <i>Designing Interactions</i> didn&#8217;t interview a single person from the information architecture &#8220;scene&#8221;. There are many parallel universes in design. Unfortunately, many of these universes also do not attend conferences at all, either.</p>
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		<title>By: Daniel Szuc</title>
		<link>http://www.adaptivepath.com/blog/2007/02/14/parallel-universes-in-design/#comment-46836</link>
		<dc:creator>Daniel Szuc</dc:creator>
		<pubDate>Thu, 15 Feb 2007 10:19:20 +0000</pubDate>
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		<description>Yes - important to leave your own galaxy to realize that we all have our own jargon and have an opportunity to listen to folks outside of your galaxy talk. *gets back on space ship mumbling UCD, IxD, IA, UX ... :)*</description>
		<content:encoded><![CDATA[<p>Yes - important to leave your own galaxy to realize that we all have our own jargon and have an opportunity to listen to folks outside of your galaxy talk. *gets back on space ship mumbling UCD, IxD, IA, UX &#8230; :)*</p>
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